

The universal "Vanish" and "Sparking Blast" moves resemble the Roman Cancel system commonly found in Arc System Works games and the Guilty Gear series' Dust attacks respectively (styled akin to both before Xrd and after Xrd), while the "Super Dash" move resembles the Homing system of Arcana Heart and is akin to the Homing dashes seen in other Dragon Ball fighting games. All three of a team's characters must be defeated for a match to end. Players can also call one of their other characters to perform an "Assist" move, allowing simultaneous attacks and combos with the entire team. One character is controlled, and can be switched with one of the other characters at any time. Players each select three characters to form a team. The unique action button by itself, or with a direction or special move motion allows for a ki blast or ki-based special moves to be performed.


The three primary attack buttons unlike in other fighting games come with a twist light attacks are the same as in other games, while medium attacks are a mix of both traditional medium and heavy attacks, while a heavy attack is a move that knocks the opponent away with a heavy blow. Unlike the Arc System Works-developed Extreme Butōden, FighterZ plays out in a scheme much closer to many other of the traditional Arc System Works-developed fighting games (via running on the same graphics as Guilty Gear Xrd).
#Dragon ball z fighting games 2.9 plus
Capcom series' control scheme and team mechanics, with three primary attack buttons and one unique action button plus a few others. The gameplay borrows concepts from several other fighting games, primarily the Marvel vs.
